Ardhana, Decza Athiyyah Rachmanda (2022) Casual Video Game Untuk Mengurangi Stres Pada Mahasiswa Program Studi Pendidikan Matematika Di Universitas Muhammadiyah Gresik. undergraduate thesis, UNIVERSITAS MUHAMMADIYAH GRESIK.
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Abstract
Students are particularly vulnerable to stress. In general, stress is a condition where humans experience feelings of pressure or experience feelings of tension in their lives. In this study, researchers aimed to find out whether casual video games can be used to reduce stress in students of the mathematics education study program at the University of Muhammadiyah Gresik. Based on the initial interview conducted, it is known that students of the mathematics education study program at the University of Muhammadiyah Gresik fulfill 2 aspects of stress, namely: psychological and biological. This study used a one-group pretest-posttest experimental method using casual video games. From the research sample, 5 research subjects were determined from students of the mathematics education study program at the University of Muhammadiyah Gresik. To find out the results of the interventions carried out by researchers using pretest-posttest data analysis using the wilcoxon test. It can be concluded that the casual video game Flower can be used to reduce stress in students of the mathematics education study program at the University of Muhammadiyah Gresik.
Item Type: | Thesis (undergraduate) |
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Uncontrolled Keywords: | Tingkat Stres, Casual Video Game, Game Flower |
Subjects: | Psychology Psychology > Psychology |
Divisions: | Faculty of Psychology > Psychology Study Program |
Depositing User: | Decza Athiyyah Rachmanda Ardhana |
Date Deposited: | 12 Mar 2025 02:57 |
Last Modified: | 12 Mar 2025 03:05 |
URI: | http://eprints.umg.ac.id/id/eprint/13118 |
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