Students' Perspectives On Using "Quizizz" Apps To Assess Learning

Itsnaini, Nurus Sulfia (2023) Students' Perspectives On Using "Quizizz" Apps To Assess Learning. Journal Universitas Muhammadiyah Gresik Engineering, Social Science, and Health International Conference (UMGESHIC), 2 (1). pp. 248-254.

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Abstract

This research was conducted to determine the effectiveness of using Quizizz at the end of class hours. These quizzes are fun and game-based and can be done at the same time. This study aims to find out: 1. What are the students' opinions about the use of Quizizz in basic learning assessments? Student responses to the use of Quizizz were positive. This research was conducted by observing video records and completing questionnaires, which were then analyzed using Microsoft Excel. The participants came from Ban Nonsawang school, with a total of 17 students from grade 3. According to the results, students stated that learning using the Quizizz application motivated them to increase learning, increase courage, reduce nervousness as usual when doing tests using paper and pencil, and that, besides that, they also felt happy and interested because of the features in it.They find it easy to use, increasing a constructive sense of competitiveness. The numbers that support the application of Quizizz are more dominant.

Item Type: Article
Uncontrolled Keywords: Quizizz; Assesment; Game Based Learning;
Subjects: English Education
Education
Divisions: Faculty of Teacher Training and Education > English Education Study Program
Depositing User: Nurus Sulfia Itsnaini
Date Deposited: 13 Jun 2024 03:49
Last Modified: 13 Jun 2024 03:49
URI: http://eprints.umg.ac.id/id/eprint/7694

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